Installation¶
This page covers how to install and enable FWSkillSystem in your Unreal Engine 5 project.
Prerequisites¶
| Requirement | Minimum Version |
|---|---|
| Unreal Engine | 5.3 or later |
| Project Type | C++ (Blueprint-only projects are not supported) |
| Dependencies | GameplayAbilities |
GameplayAbilities Required
FWSkillSystem depends on the Gameplay Ability System. You must enable the GameplayAbilities plugin before enabling FWSkillSystem. If GameplayAbilities is not enabled, the plugin will fail to compile.
Step 1 -- Enable GameplayAbilities¶
If your project does not already use the Gameplay Ability System, add it to your .uproject file:
And add the module dependency in your game module's Build.cs:
PublicDependencyModuleNames.AddRange(new string[]
{
"GameplayAbilities",
"GameplayTags",
"GameplayTasks"
});
Step 2 -- Copy the Plugin¶
Copy the FWSkillSystem/ folder into your project's Plugins/ directory:
Step 3 -- Enable the Plugin¶
Add the plugin to your .uproject file:
{
"Plugins": [
{
"Name": "GameplayAbilities",
"Enabled": true
},
{
"Name": "FWSkillSystem",
"Enabled": true
}
]
}
Alternatively, enable it through Edit > Plugins in the Unreal Editor and restart.
Step 4 -- Regenerate Project Files¶
Right-click your .uproject file and select Generate Visual Studio project files. This ensures your build system picks up the new module.
Step 5 -- Add Module Dependency¶
In your game module's Build.cs, add the module dependency:
PublicDependencyModuleNames.AddRange(new string[]
{
"GameplayAbilities",
"GameplayTags",
"GameplayTasks",
"FWSkillSystem"
});
Step 6 -- Configure Project Settings¶
After enabling the plugin and restarting the editor, navigate to Edit > Project Settings > Plugins > FW Skill System. This is where you configure global skill system behavior through UFWSkillSystemSettings.
At minimum, you should set:
- Skill Database -- Reference to your
UFWSkillDatabaseasset (created in the Configuration guide) - Default XP Curve -- Reference to a
UFWSkillXPCurveasset that defines the default XP-per-level progression
Project Settings Are Optional at Install Time
You can complete installation without configuring project settings immediately. The plugin will load without errors, but skill operations will not function until a UFWSkillDatabase is assigned. See Configuration for full setup.
Step 7 -- Verify Installation¶
Build your project and check the Output Log for:
Troubleshooting
If the module fails to load:
- Verify that
GameplayAbilitiesis enabled and compiles successfully before enabling FWSkillSystem. - Verify the plugin folder name matches
FWSkillSystemexactly. - Regenerate project files and perform a full rebuild.
- Check the Output Log for unresolved symbol errors, which typically indicate a missing
Build.csdependency.
Include Paths¶
After installation, you can include plugin headers in your C++ code:
#include "FWSkillProgressionComponent.h"
#include "FWSkillMilestoneComponent.h"
#include "Data/FWSkillDefinition.h"
#include "Data/FWSkillDatabase.h"
#include "Data/FWSkillXPCurve.h"
#include "Data/FWSkillMilestoneDefinition.h"
#include "Requirements/FWSkillRequirement.h"
#include "Settings/FWSkillSystemSettings.h"
#include "Utils/FWSkillTypeLibrary.h"
#include "Types/FWSkillTypes.h"
Next Steps¶
- Follow the Quick Start to get skill progression running in 10 minutes.
- Read the Configuration guide to set up your skill database, XP curves, and milestones.