API Reference
Complete reference for all public functions, properties, and delegates across FWQuestSystem classes.
UFWQuestManagerComponent
Parent: UActorComponent | Specifier: BlueprintSpawnableComponent
BlueprintCallable Functions
| Function |
Parameters |
Return |
Description |
AcceptQuest |
UFWQuestDefinition* QuestDef |
void |
Accepts a quest after validating conditions |
AbandonQuest |
UFWQuestDefinition* QuestDef |
void |
Abandons an active quest |
TurnInQuest |
UFWQuestDefinition* QuestDef |
void |
Turns in a completed quest and grants rewards |
FailQuest |
UFWQuestDefinition* QuestDef |
void |
Marks a quest as failed |
ProcessQuestEvent |
const FFWQuestEvent& Event |
void |
Dispatches a quest event to all active tasks |
OnEnemyKilled |
const FGameplayTag& EnemyTag, int32 Count |
void |
Convenience: report enemy kill |
OnLocationReached |
const FGameplayTag& LocationTag |
void |
Convenience: report location arrival |
OnNPCInteracted |
const FGameplayTag& NPCTag |
void |
Convenience: report NPC interaction |
SetQuestDatabase |
UFWQuestDatabase* Database |
void |
Sets the active quest database |
BlueprintPure Functions
| Function |
Parameters |
Return |
Description |
GetQuestDatabase |
(none) |
UFWQuestDatabase* |
Returns the active quest database |
GetQuestState |
UFWQuestDefinition* QuestDef |
EFWQuestState |
Returns the quest's current state |
GetQuestTasks |
UFWQuestDefinition* QuestDef |
TArray<FFWQuestTaskInstance> |
Returns runtime task instances |
CanAcceptQuest |
UFWQuestDefinition* QuestDef |
bool |
Evaluates all conditions |
IsQuestAvailable |
UFWQuestDefinition* QuestDef |
bool |
Whether the quest is in Available state |
GetActiveQuests |
(none) |
TArray<UFWQuestDefinition*> |
Returns all quests in Active state |
GetCompletedQuests |
(none) |
TArray<UFWQuestDefinition*> |
Returns all quests in Completed state |
GetQuestInstance |
UFWQuestDefinition* QuestDef |
FFWQuestInstance |
Returns the full runtime quest instance |
GetQuestsByCategory |
EFWQuestCategory Category |
TArray<UFWQuestDefinition*> |
Returns quests filtered by category |
GetQuestCompletionCount |
UFWQuestDefinition* QuestDef |
int32 |
Returns how many times a repeatable quest has been completed |
Delegates
| Delegate |
Signature |
Description |
OnQuestAccepted |
(UFWQuestDefinition* QuestDef) |
Quest accepted |
OnQuestCompleted |
(UFWQuestDefinition* QuestDef) |
Quest turned in, rewards granted |
OnQuestAbandoned |
(UFWQuestDefinition* QuestDef) |
Quest abandoned |
OnTaskProgressChanged |
(UFWQuestDefinition* QuestDef, int32 TaskIndex, int32 Current, int32 Required) |
Task progress updated |
OnQuestStateChanged |
(UFWQuestDefinition* QuestDef, EFWQuestState OldState, EFWQuestState NewState) |
Any state transition |
UFWQuestDefinition
Parent: UPrimaryDataAsset
Properties
| Property |
Type |
Description |
QuestTag |
FGameplayTag |
Unique identifier tag |
QuestName |
FText |
Display name |
Description |
FText |
Journal description |
Category |
EFWQuestCategory |
Organizational category |
Priority |
EFWQuestPriority |
Sort and notification priority |
RepeatType |
EFWQuestRepeatType |
Repeat behavior |
RepeatCooldownSeconds |
float |
Cooldown duration (Cooldown repeat type only) |
PartyMode |
EFWQuestPartyMode |
Party synchronization mode |
Tasks |
TArray<UFWQuestTaskBase*> |
Instanced task definitions |
Conditions |
TArray<UFWQuestConditionBase*> |
Instanced acceptance conditions |
Rewards |
TArray<UFWQuestRewardBase*> |
Instanced reward definitions |
UFWQuestDatabase
Parent: UDataAsset
Properties
| Property |
Type |
Description |
Quests |
TArray<UFWQuestDefinition*> |
All quest definitions in this database |
Functions
| Function |
Parameters |
Return |
Description |
GetAllQuests |
(none) |
const TArray<UFWQuestDefinition*>& |
Returns all quest definitions |
FindQuestByTag |
const FGameplayTag& QuestTag |
UFWQuestDefinition* |
Finds a quest by its tag |
GetQuestsByCategory |
EFWQuestCategory Category |
TArray<UFWQuestDefinition*> |
Filters quests by category |
GetQuestCount |
(none) |
int32 |
Returns total number of quests |
UFWQuestStateSubsystem
Parent: UWorldSubsystem
Functions
| Function |
Parameters |
Return |
Description |
SaveQuestState |
APlayerController* PC |
FString |
Serializes quest state to JSON |
LoadQuestState |
APlayerController* PC, const FString& JsonData |
bool |
Deserializes quest state from JSON |
GetDailyResetTime |
(none) |
FDateTime |
Returns the next daily reset time |
GetWeeklyResetTime |
(none) |
FDateTime |
Returns the next weekly reset time |
ProcessDailyReset |
(none) |
void |
Resets all daily quests for all players |
ProcessWeeklyReset |
(none) |
void |
Resets all weekly quests for all players |
RegisterQuestManager |
UFWQuestManagerComponent* Manager |
void |
Registers a player's quest manager |
UnregisterQuestManager |
UFWQuestManagerComponent* Manager |
void |
Unregisters a player's quest manager |
Task Base Classes
UFWQuestTaskBase
| Function |
Parameters |
Return |
Description |
ProcessEvent |
const FFWQuestEvent& QuestEvent |
int32 |
Returns progress increment for this event (0 = no match) |
GetTaskDescription |
(none) |
FText |
Returns formatted task description |
IsRelevantEvent |
const FFWQuestEvent& QuestEvent |
bool |
Quick check before full processing |
Task Type Properties
Condition Base Classes
UFWQuestConditionBase
| Function |
Parameters |
Return |
Description |
Evaluate |
const UFWQuestManagerComponent* QM |
bool |
Returns whether the condition is met |
GetFailureReason |
(none) |
FText |
Returns a user-facing explanation of why the condition failed |
Reward Base Classes
UFWQuestRewardBase
| Function |
Parameters |
Return |
Description |
Grant |
AActor* QuestOwner |
void |
Applies the reward to the quest owner |
GetDescription |
(none) |
FText |
Returns a display-friendly reward description |
GetIcon |
(none) |
UTexture2D* |
Returns an optional icon for UI display |
Next Steps