Migration Guide¶
This guide covers breaking changes and upgrade steps between versions of FWDialogueSystem.
Version Compatibility¶
| Plugin Version | UE Version | Notes |
|---|---|---|
| 1.0 | 5.4+ | Initial release |
Current Version: 1.0¶
This is the initial release of FWDialogueSystem. There are no prior versions to migrate from.
Future Migration Notes¶
When upgrading to future versions, this page will document:
- Breaking API changes -- renamed or removed functions, changed signatures
- Data asset changes -- new required fields on
FFWDialogueNodeorFFWDialogueResponse - Condition/Action interface changes -- if
EvaluateorExecutesignatures change - Node ID resolution changes -- if the node lookup mechanism changes
General Upgrade Procedure¶
When a new version is released, follow these steps:
Step 1 -- Back Up¶
Before upgrading, back up your project or ensure all changes are committed to version control. Pay special attention to dialogue tree data assets, as struct changes may require re-saving.
Step 2 -- Replace Plugin Files¶
Delete the existing Plugins/FWDialogueSystem/ folder and replace it with the new version.
Do Not Merge
Always do a clean replacement of the plugin folder. Do not attempt to merge old and new plugin files.
Step 3 -- Regenerate Project Files¶
Right-click your .uproject file and select Generate Visual Studio project files.
Step 4 -- Compile and Fix Errors¶
Build your project. If the new version includes breaking API changes, the compiler will flag them. Refer to the version-specific migration notes above.
Step 5 -- Verify Custom Conditions and Actions¶
If you have created custom subclasses of UFWDialogueConditionBase or UFWDialogueActionBase, verify that the base class interface has not changed. Compile errors in your subclasses indicate that Evaluate or Execute signatures were modified.
Step 6 -- Re-save Dialogue Trees¶
If the FFWDialogueNode or FFWDialogueResponse struct layouts changed, you may need to open and re-save your dialogue tree data assets. The Unreal Editor will apply default values for any new fields.
Batch Re-save
Use File > Save All or the Asset Actions > Resave Packages command to batch-process dialogue tree assets after a struct change.
Step 7 -- Test All Dialogue Paths¶
After upgrading, play through each NPC's dialogue to verify:
- Conditions still evaluate correctly
- Actions still fire as expected
- Node transitions follow the correct flow
- UI events still trigger properly
Deprecation Policy¶
- Deprecated functions will be marked with
UE_DEPRECATEDand will continue to compile with warnings for at least one minor version. - Removed functions will be listed in the migration guide with their replacements.
- Struct field additions are non-breaking (new fields get default values). Struct field removals or type changes are breaking and will be called out explicitly.
- Condition and action base class changes are always treated as breaking changes and will include migration instructions.