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Blueprint Reference

Complete reference for all FWChatSystem Blueprint-exposed functions and event dispatchers.


UFWChatStateComponent

Manages local chat state. Add to your Player Controller.

Message History

Category: Chat|History

Node Type Returns Description
Add Message Callable -- Add a message to history
Get Messages For Channel Pure TArray<FFWChatMessage> All messages for a channel
Get All Messages Pure TArray<FFWChatMessage> All messages across channels
Get Recent Messages Pure TArray<FFWChatMessage> Last N messages across channels
Clear Channel History Callable -- Clear a specific channel
Clear All History Callable -- Clear all channels
Add Message
Add Message
  Target: Chat State Component (self)
  Message: FFWChatMessage (struct)
Get Messages For Channel
Get Messages For Channel
  Target: Chat State Component (self)
  Channel: EFWChatChannel
  Return: Array of FFWChatMessage
Get Recent Messages
Get Recent Messages
  Target: Chat State Component (self)
  Count: Integer (default: 50)
  Return: Array of FFWChatMessage

Unread Counts

Category: Chat|Unread

Node Type Returns Description
Get Unread Count Pure Integer Unread count for a channel
Get Total Unread Count Pure Integer Total unread across all channels
Mark Channel As Read Callable -- Mark a channel as read
Mark All As Read Callable -- Mark all channels as read

Player Name Cache

Category: Chat|Players

Node Type Returns Description
Get Cached Player Name Pure Boolean + String Look up a cached display name
Cache Player Name Callable -- Store a player name in cache
Clear Name Cache Callable -- Clear the name cache
Get Cached Player Name
Get Cached Player Name
  Target: Chat State Component (self)
  Player Id: String
  Out Display Name: String (by ref)
  Return: Boolean (true if found)

Whisper State

Category: Chat|Whisper

Node Type Returns Description
Get Last Whisper Target Pure String Last player who whispered us
Get Last Whisper Sent Pure String Last player we whispered
Set Last Whisper Target Callable -- Set the whisper reply target
Set Last Whisper Sent Callable -- Set the last sent target

Party Info

Category: Chat|Party

Node Type Returns Description
Get Party Info Pure FFWChatPartyInfo Current party info
Is In Party Pure Boolean Whether the player is in a party
Update Party Info Callable -- Update party info
Clear Party Info Callable -- Clear party info (on leave)

Presence

Category: Chat|Presence

Node Type Returns Description
Update Presence Callable -- Update a player's presence
Get Presence Pure Boolean + FFWChatPresence Get a player's presence
Get Players In Zone Pure TArray<FFWChatPresence> All players in a zone
Get Presence
Get Presence
  Target: Chat State Component (self)
  Player Id: String
  Out Presence: FFWChatPresence (by ref)
  Return: Boolean (true if found)

Configuration

Category: Chat|Config

Node Type Returns Description
Get Config Pure FFWChatConfig The chat configuration

Event Dispatchers

Event Parameters Description
On Message Received Message: FFWChatMessage New message added to history
On Unread Count Changed Channel: EFWChatChannel, UnreadCount: Integer Unread count changed
On Presence Updated Presence: FFWChatPresence Player presence updated
On Party Updated PartyInfo: FFWChatPartyInfo Party info changed
On Last Whisper Target Changed TargetName: String Last whisper target changed

UFWChatRouterComponent

Main chat entry point. Handles slash commands and routing.

Component Setup

Category: Chat|Router

Node Type Returns Description
Set Transport Component Callable -- Connect the transport
Set State Component Callable -- Connect the state
Get Transport Component Pure Transport ref Get the transport
Get State Component Pure State ref Get the state
Set Transport Component
Set Transport Component
  Target: Chat Router (self)
  Transport: Socket.IO Chat Transport Object Reference

Input Processing

Category: Chat|Router

Node Type Returns Description
Submit Chat Input Callable EFWChatSendResult Submit raw text (with command parsing)
Send Message Callable EFWChatSendResult Send on specific channel (no parsing)
Submit Chat Input
Submit Chat Input
  Target: Chat Router (self)
  Raw Input: String
  Default Channel: EFWChatChannel (default: Local)
  Return: EFWChatSendResult
Send Message
Send Message
  Target: Chat Router (self)
  Body: String
  Channel: EFWChatChannel
  Target: String (optional, for whispers)
  Return: EFWChatSendResult

Slash Commands

Category: Chat|Router

Node Type Returns Description
Whisper Callable EFWChatSendResult Send a whisper to a player
Reply Callable EFWChatSendResult Reply to last whisper
Party Chat Callable EFWChatSendResult Send party message
Guild Chat Callable EFWChatSendResult Send guild message
Say Callable EFWChatSendResult Send local/say message
Global Chat Callable EFWChatSendResult Send global message
Emote Callable EFWChatSendResult Send emote action
Whisper
Whisper
  Target: Chat Router (self)
  Target Name: String
  Body: String
  Return: EFWChatSendResult
Reply
Reply
  Target: Chat Router (self)
  Body: String
  Return: EFWChatSendResult

Default Channel

Node Type Returns Description
Get Default Channel Pure EFWChatChannel Current default channel
Set Default Channel Callable -- Change the default channel

System Messages

Node Type Description
Add Local System Message Callable Add a client-side system message
Add Local Error Message Callable Add a client-side error message

Command Parsing

Node Type Returns Description
Parse Slash Command Pure (Static) Boolean + Strings Parse a command from input
Get Help Text Pure (Static) String All available commands
Parse Slash Command
Parse Slash Command
  Input: String
  Out Command: String (by ref)
  Out Arguments: String (by ref)
  Return: Boolean (true if command found)

Event Dispatchers

Event Parameters Description
On Help Requested -- /help command invoked
On Message Display Message: FFWChatMessage Message ready for UI display
On Input Submitted RawInput: String, Channel: EFWChatChannel Chat input submitted
On Chat Focus Changed bIsFocused: Boolean Chat input focus toggled
On Active Channel Changed OldChannel, NewChannel: EFWChatChannel Active channel switched
On Chat Window Requested WindowInfo: FFWChatWindowInfo UI should create a window
On Chat Window Closed Handle: FFWChatWindowHandle UI should destroy a window
On Focused Window Changed OldHandle, NewHandle: FFWChatWindowHandle Focus moved to another window

Message Display Binding Example

Event BeginPlay
  |
  Get Component by Class (Chat Router)
  |
  Bind Event to On Message Display
    Event -> Custom Event "HandleMessageDisplay"
      |
      Break FFWChatMessage
        Channel -> Get Channel Display Name (FFWChatTypeUtils)
        Sender Display Name
        Body
        |
        Format Text: "[{Channel}] {Name}: {Body}"
        |
        Add to Chat Log ScrollBox Widget

UFWSocketIOChatTransportComponent

Socket.IO network transport layer.

Connection Management

Category: Chat|Transport

Node Type Returns Description
Connect Callable -- Connect with URL and token
Connect With Token Response Callable -- Connect with API response
Disconnect Callable -- Disconnect from server
Get Connection State Pure EFWChatConnectionState Current state
Is Connected Pure Boolean Whether connected
Connect
Connect
  Target: Socket.IO Chat Transport (self)
  Server Url: String
  Auth Token: String
Connect With Token Response
Connect With Token Response
  Target: Socket.IO Chat Transport (self)
  Token Response: FFWChatTokenResponse

Message Sending

Category: Chat|Transport

Node Type Returns Description
Send Message Callable EFWChatSendResult Send via outgoing message struct
Send Local Message Callable EFWChatSendResult Send local/say
Send Global Message Callable EFWChatSendResult Send global
Send Whisper Callable EFWChatSendResult Send whisper
Send Party Message Callable EFWChatSendResult Send party
Send Guild Message Callable EFWChatSendResult Send guild
Send Emote Callable EFWChatSendResult Send emote

Presence and Party

Node Type Description
Update Presence Callable Send presence update (zone + position)
Sync Party Callable Join a party chat room
Leave Party Callable Leave the current party chat
Open DM Conversation Callable Open a DM with a player
Sync Guild Callable Join a guild chat room
Leave Guild Chat Callable Leave the current guild chat

State Integration

Node Type Description
Set Chat State Component Callable Auto-forward messages to state
Set Socket IO Client Callable Use external Socket.IO client

Event Dispatchers

Event Parameters Description
On Connection State Changed OldState, NewState: EFWChatConnectionState Connection state transition
On Message Received Message: FFWChatMessage Message from server
On System Notice Code: String, Text: String System notification
On Party Updated PartyInfo: FFWChatPartyInfo Party info from server
On Guild Roster Received GuildId: String, RosterData: SIOJsonValue Guild roster data
On Guild Update Received UpdateData: SIOJsonValue Guild change event
On Error Code: String, Message: String Error from server

Struct Types in Blueprints

FFWChatMessage

Pin Type Description
Channel EFWChatChannel Chat channel
Sender Id String Sender's player ID
Sender Display Name String Sender's display name
Target Id String Whisper target ID
Target Display Name String Whisper target name
Body String Message content
Timestamp Integer64 Unix timestamp (ms)
Zone Id String Zone where sent
Position Vector World position
Is Outgoing Boolean True if sent by local player

FFWChatOutgoingMessage

Pin Type Description
Channel EFWChatChannel Target channel
Target String Target player (whispers)
Body String Message content

FFWChatPresence

Pin Type Description
Player Id String Player ID
Display Name String Display name
Zone Id String Current zone
Position Vector World position
Is Online Boolean Online status
Last Update Integer64 Last update timestamp

FFWChatPartyInfo

Pin Type Description
Party Id String Party unique ID
Member Ids Array of String Member player IDs
Member Names Array of String Member display names
Leader Id String Party leader ID

FFWChatTokenResponse

Pin Type Description
Token String JWT auth token
Server Url String Chat server URL
Expires At Integer64 Token expiration (Unix seconds)

FFWChatConfig

Pin Type Description
Max History Per Channel Integer Max messages per channel
Max Message Length Integer Max message length
Name Cache Duration Float Name cache TTL (seconds)
Presence Update Interval Float Presence update rate (seconds)
Max Reconnect Attempts Integer Max reconnection tries
Reconnect Base Delay Float Base reconnect delay (seconds)
Reconnect Max Delay Float Max reconnect delay (seconds)

FFWChatWindowHandle

Pin Type Description
Name FName Window identifier

FFWChatWindowInfo

Pin Type Description
Handle FFWChatWindowHandle Window handle
Channel EFWChatChannel Window channel
Title String Window title
Whisper Target Id String Whisper target ID
Whisper Target Name String Whisper target name
Is Primary Boolean Non-closeable primary window